Hello, I am ASTRA: Knight of Veda’s Director, Youngmo Kim.
First I’d like to take another opportunity to thank you all for participating in the First Global Beta Test, and for giving us all your feedback and thoughts about ASTRA: Knights of Veda. Each and every one of your voices has been a source of encouragement and inspiration for us as we continue to build on ASTRA: Knights of Veda.
As a team, we are still reviewing the survey results from the beta, as well as taking a look through feedback and comments left in the community, on social media as well as all the other places you left your feedback. We’re taking a closer look on what we think the future of ASTRA: Knights of Veda should be.
As well as all the praise and excitement we’ve seen for the full release of the game, we’ve also seen a lot of feedback regarding improvements, and we have been carefully listening to these requests to figure out how to best implement them.
We will work hard to deliver to your expectations, and improve the areas that are felt lacking.
We’re making significant improvements to the action controls.
Make dungeons more enjoyable
Early game experience
Make sure that the story we’re telling is presented in the best way.
Combat Balance
More Feedback from our Testers
Finally, as a Director, I’m torn about supporting auto-play functions, which many have requested.
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It’s fall here in Korea, which means it is harvest season!
This fall, the development team will be working hard on ASTRA: Knights of Veda, to make sure that we fulfill your expectations.
Thank You.
Director Youngmo Kim